Tuesday, 29 June 2010

Guitar Hero II

Guitar Hero II

If Frequency and Amplitude were Harmonix's idea of rhythm action games in germination, Guitar Hero was the culmination of those ideas into something that resoundingly clinched the developer's spot as the new king of the genre, dethroning the mighty Konami in the process. The first Guitar Hero was addictive, sure, but the second added bass lines, true multiplayer battles and a track list that some feel may never be beaten.

In a word it ruled, and became nothing short of a cultural phenomenon. In dorm rooms and bars (to say nothing of inter-office throw-downs), it became the de facto standard for substance-fueled, clicky plastic instrument war, catalyzed by a generation of YouTubers throwing their accomplishments up onto the web for all to see. Future games may have improved on the ability to play against others and have certainly widened the track list, but Guitar Hero II was the perfect sequel at the perfect time; it capitalized on the success of the craze while adding a few new things here and there. It was and still is the prime example of instrument-driven videogames at the height of their boom. Sure, future games have enhanced the formula, but none of them will have the same kind of charm and freshness that Guitar Hero II had back in the day.Get it here

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